The Goblin Leaves the Cave

Making a game and wanted to blog about it here. Having fun working with Hugo and VSCode for this bloggy woggy.
I love procedural generation and other tangential forms of emergent game design, and I want to implement them uniquely in my games. I feel as though people miss the potential fruits of procedural generation when they procedurally generate the wrong things. I’ll elaborate on this in another post.
Anyway, this is a howdoyoudo post so I’ll keep it short.
Stick around.
Bye <3